Youth/Schools Programs

Day Team Building Program

Our most popular option for schools, colleges, churches, scouts and youth organizations. Day groups experience the fields, woods and lakes that make up our 150-acre property, partaking in activities that promote healthy team building along with group and individual success. During a typical day, participants spend the morning becoming familiar and comfortable with their small group of around 10-12 people, with goal setting, problem-solving initiatives and low ropes course elements. Facilitators will present the group with scenarios that include a task or challenge. These activities will test the group, requiring group members to plan, strategize, coordinate their efforts and often “think outside the box” in order to accomplish their goals. After a short break for lunch, participants will have the option of attempting a high ropes course challenge.

Sample Daily Agenda (see activity descriptions below)

  • 9:00am Group arrives. Facilitators will give a brief introduction and explain guidelines. Break into small groups of 10-12 participants.
  • 9:10am Begin your day with icebreakers and goal setting
  • 10:00am Move on to group initiatives and low elements
  • 12:00pm Lunch (not provided)
  • 12:30pm Return to program – hone your group skills with more games, initiatives and lows
  • 1:00pm Optional high ropes course element
  • 3:30pm Finish activities, final debrief, closure to program
  • 4:00pm Group departs

Ages: 4th grade* – college

Dates: 7 days a week, mid-March through mid-November (availability depends on group size; winter dates also available for smaller groups)

Time: 9am – 4pm (shortened day available, but at no reduction in price)
Rates for youth <18: $30 per person on weekdays, $35 per person on weekends

Rates for college students: $40 per person on weekdays, $45 per person on weekends

Overnight Camping and Multiple-Day Team Building Options

Some of our groups plan multi-day trips, adding a camping component and progressing through increasingly difficult challenges on our course. We can also help scouts earn their badges, and can even organize community service projects for groups interested in volunteering during their extended program.

Sample Overnight Agenda

  • 9:00am Group arrives. Facilitators will give a brief introduction and explain guidelines. Break into small groups of 10-12 participants.
  • 9:10am Begin your day with icebreakers and goal setting
  • 10:00am Move on to group initiatives and low elements
  • 12:00pm Lunch (not provided)
  • 1:00pm Return to program – hone your group skills with more games, initiatives and lows
  • 2:00pm Optional high ropes course element
  • 4:30pm Finish activities, final debrief
  • 5:00pm Break to set up camp, prepare dinner (not provided)
  • 7:00pm Optional evening program (large group game, campfire activities)
  • 9:00pm Facilitators leave group for evening
  • 10:00am Group cleans up camp and departs on own 

Ages: 4th grade* – college

Dates: 7 days a week, mid-March through mid-November (availability depends on group size; winter dates also available for smaller groups)

Times: Flexible. We ask groups to arrive by 6pm if they are camping the evening before their program. If a group camps after their day program, we ask that they depart by 10am the following morning.

RATES:

Day program: $30/$35 pp per weekday, $40/$45 pp per weekend day (college)           

Evening portion: $10 pp for camping without evening program, $12 pp for camping with an evening program (7pm-9pm)

Tent rentals: $12 per tent (sleeps 2-3 people comfortably; 20 tents available)

Off-site Team Building (at your school or organization)

Our facilitators can come to your location with portable props to lead goal setting, team initiatives, problem-solving challenges and debrief discussions. This option is an excellent way to experience our programs without the additional expense and logistics of transportation. Additionally, because off-site programming is not dependent on weather, we can easily come to your location any day of the year. 

Ages: 4th grade* – college

Dates: 7 days a week, mid-March through mid-November (availability depends on group size; winter dates also available for smaller groups)

Length: 2-7 hours, between 9am-5pm
Rates: $5 per person per hour (minimum $100) + mileage @ $0.55 per mile

*The majority of our challenge course elements and initiatives are designed for participants 4th grade and older. However, we do run programs for younger participants, which can include team building, group games, nature exploration and a farm tour.

Team Building Activity Descriptions

Icebreakers/energizers

Field games or activities with the purpose of helping  everyone get to know each other, feel comfortable in the environment, and “get people moving”.

Goal setting

The group and individuals decide what their focus is for that day and beyond by defining short- and long-term goals (ex. Better communication).

Initiatives

Mental and/or physical group problem-solving activities done on the ground (outside or indoors) that often involve movable props.These challenges typically require strategizing and thinking outside the box, and may include lifting or  supporting one another.

Low Elements

Permanent structures constructed of wood, wire, tires or rope located on our property that are anywhere from a few inches to a few feet off the ground. They involve both mental and physical challenge on a group and individual level. Low elements may require group members to be lifted off the ground with the support of their team.

High Element

Any activity that requires a safety harness and may be several feet off of the ground. These activities are more focused on individual accomplishment and stepping outside one’s comfort zone, with involvement and encouragement from the group. Examples of high elements include: climbing activities, zip lines, wire bridges over water, static courses (a series of obstacles from tree to tree in a loop course).   Because high elements take much longer than other activities (the majority of the afternoon), groups will be scheduled for just one high each day.

Debrief

After each challenge, there is time to reflect on the process (what happened? what does that mean? what next?), and take from it valuable observations and suggestions for further group development. Debriefing is an important aspect in transference – participants have the opportunity to understand the “big picture”, and how these experiences can be transferred to the real world. At the end of the program, facilitators will also lead a final debrief to provide closure to the day, and encourage participants to continue to reflect on their experience.